The words "reach" and "withdraw" are defined for the person using the definitions in the Overview.
Do Reach and Withdraw on the following:
A. The outdoor environment.
B. The person's personal living area and belongings.
C. The person's working area.
The commands for Reach and Withdraw are:
The following commands may be substituted if the wording is more appropriate to the particular person, place or thing being addressed:
- "Reach that ______."
- "Withdraw from that ______."
"Touch that ______."
A person, place or thing is named in the blank and the commands are given alternately (1,2, 1,2, 1,2, and so on) repetitively, with an acknowledgement given after the execution of each command.
- "Let go of that ______."
It is done on that one thing until the person has a minor win or three consecutive sets of commands with no change in the person's motions or attitude. Then another person, place or thing is chosen and the commands are taken to a win on that item, and so on.
The person running Reach and Withdraw on another always points to the object or person, space, etc. each time she gives a command so there will be no mistake made by the person doing it.
When being run as a drill on work on study areas, different items are chosen and the action is done on each one until the person is in good communication with his general environment or specific area that is being addressed. In choosing objects, one usually progresses from the smaller to the larger objects available, touching different part of each one in turn to a minor win of some sort on that object or three sets of commands with no change. One can also include walls, floors, and other parts of the environment.
One doesn't keep the person reaching and withdrawing endlessly from the same part of anything that is being used but goes to different points and parts of an object being touched. If you keep him reaching for the same point on an object or just the general object time after time, you are actually running a duplication process, not Reach and Withdraw. Reach and Withdraw is not to be confused with Op Pro by Dup.
The person would be taken to a win or three sets of command with no change on that one object or space (not on each different part of it that he is reaching and withdrawing from).
The reason why we have to have the three sets of command with no change rule is that the person is not on a biomonitoring device and we have to depend on the person running the action to know when she hits a no-change. The object being used at the moment may not be of interest to the person or he may have no aberration on it. Yet he is working right there next to something that is extremely restimulative to him and his attention keeps being pulled onto it. So he can actually be quite distracted if Reach and Withdraw isn't run on the three sets of commands of no change rule. It also prevents an endless grind on Reach and Withdraw.
So when the person has a minor win or does three sets of commands with no change, go onto the next object or space.
The processor walks around with the person, ensuring that he actually does get in physical contact with the points or areas of objects, spaces, and boundaries.
We used to run Reach and Withdraw on ship stewards by having them walk into the dining room and walk out of the dining room over and over. This is used when you're running the processes on a room or space rather than an object. Of course, we also ran them on the other objects connected with their duties.
Obviously, anyone running Reach and Withdraw must stay in excellent communication with and be aware of the person he is running it on, so as not to miss a win or three sets of no-change commands. The person might not voice the win if he isn't in sufficient communication with the person doing the action on him. One must take care not to overrun a person on Reach and Withdraw.
Sometimes the person doing the action will try to take over control of the action and choose what he will be run on and for how long. This is an indicator that the person running it is not controlling him well enough.
Some people like to touch and feel the thing when they reach for it, not just give it a light tap. One must be alert to this and not prematurely acknowledge as it may cause an upset.
Overrunning this action will cause difficulty. This has been a problem particularly when the person is supposed to run Reach and Withdraw on a series of items. The person may hit the end point of the whole action on the second item, yet it is continued to be run on others items past the end point. One runs to the stated end point and that's the end of it. Going rote will plow the person in. When he's had his win and is brightly in present time and feels good about the environment, end off.
Grogginess and anaten may turn on, but actually this is perfect fine and the person would simply be continued on the action and he'll come out of it.