There is another method of handling the case that is hung up in motion. And that is: "What motion around here isn't dangerous?" That is a negative question. The same question could be asked as follows: "What motion around here could you tolerate?" and get him looking at some of those motions. This is not a slow process, but you're liable to get a wild win doing this. The fellow for the first time sees some motion. "It's moving!"
Maybe he's stuck on the track so thoroughly on a rest point between two points of intolerable action, and to just consider the idea of motion is intolerable. He starts to go out of that rest point, and will clutch it back. He'll go out of that rest point and change positions on the time track.
He's liable to scream or something at that point, because you got him to pay attention to something besides "stopping the motion of the atomic explosion that occurred 8 trillion years ago."
Rest point: An individual in a high games condition is in motion. The game gets too high, and he drops out. So he goes into a no-games condition. You can call this a rest point on the track. He was in high motion, didn't like it after awhile, found a stop point and stopped. For example, a man is playing the game of "fighting the wars of India." After awhile, he gets tired of it, and one day, in a battle, when everything is in violent motion, he considers that this isn't worth it any more and somebody spears him through the chest. This is a stop point on the case.
There is an exact stop point in the middle of the facsimile where a game has ended, and the person wants to get into this middle stop point to escape a high-motion games condition because that stop point was also the solution to all that danger and motion.