((Editor's comments in double parenthesis - Homer))
Solutions, Conditions, and Problems
ca. March 1992
Copyright (C) 1992 A Voice of the Free Zone (Electra) Redistribution
rights granted for non commercial purposes.
A CONDITION is an AS-ISNESS. It is something you have created
which you don't particularly care if you have or not. If you create
it again, or make more of it, it will vanish. Or if you just be
with it quietly, gently and slowly, it will fade away.
((For some serious hardball conditions you really need to just
BE with them for a while for them to loosen up.))
A PROBLEM is a CONDITION that you have created which you have
postulated that you don't want. This of course causes it to stick,
mainly because you are refusing to make more of it.
A SOLUTION is a CONDITION that you have created which you DO want.
This also causes it to stick, because again you are not making
more of it for fear it might disappear, and it is solving some
problem for you. The way you make it but not by making more of
it is you say something ELSE is making it for you, so woe is you,
you lucky dog.
Problem conditions also persist because usually you consider that
you did not create them, which is a denial of responsibility which
is enough of an alter-is to cause a persistence.
Solution conditions persist for the same reason, only this time
you DO want them, but again you are denying you created them because
you don't want others to know you did, so that they will accept
them as a persisting solution to what ever problem you are trying
to solve with them.
Solutions are usually BAD conditions that normally you wouldn't
want, except that they are solving some worse problem for you,
so they become good that they are bad and not under your control.
Getting sick to get out of school is a classic solution condition
that is created to solve the problem condition of mental exhaustion
at school. Being sick is a persisting bad condition, but its a
GOOD bad condition, because it gets you out of school, and since
'you aren't making it', your parents wouldn't stand for it if
you were, it persists like crazy.
Denial of responsibility causes persistence, as does altering
the original 'don't care about it' that you created the thing
The opposite of "don't care about it" is "I want
it" or "I don't want it."
"I want it" means it's a solution condition. "I
don't want it" means it's a problem condition. Both persist
due to the desire aspect, and denial of responsibility for creating
This tends to form a cycle on the track that eventually buries
you under all of your solutions and problems that you have ever
created and denied responsibility for.
The result is you become buried under a pile full of CONDITIONS,
and each one is either a solution or a problem or both to you,
and so you are very unwilling or unable to get rid of them no
matter how much you scream you don't want them.
Your very first problem condition was earlier a solution condition,
a solution namely to the problem of not having any problems.
The purpose of auditing is to bring all problem conditions and
solution conditions back to being just conditions, at which point
the pc can cause them to vanish by re-operating the creation of
The cycle goes like this. Say you have a problem condition with
your mother. She always wants you do your homework no matter how
stupid it is and she refuses to help you with it because she can't
do it herself. To solve this problem you INVENT another condition
such as to develop a learning disorder, making it mandatory that
she help you with the work and realize for herself how hard it
is. This second condition is a SOLUTION condition.
But then this solution condition becomes a problem condition of
its own when you start to fall behind in class because of your
learning disorder. So you invent another solution condition which
is to take remedial lessons with a tutor specially trained in
teaching problem learners.
This solution condition becomes a problem condition when the cost
of the tutor begins to stretch your family's budget. Your father
invents a solution condition to this problem by taking out a loan
and going into debt. This becomes a problem condition when his
debt limit is reached and he is also fired from his job for other
reasons. The final solution condition is to give you away to an
orphanage. By this time you wonder what you ever did to 'deserve
Each unwanted condition that you have is persisting because it
is presently a solution condition to an earlier problem condition.
THAT problem condition was also a solution condition to an earlier
problem condition etc. This goes back down the time track to the
first problem which you invented yourself for fun.
The way to run this, and in fact the way to open any case who
really wants to get going, is to have your pc list out all his
unwanted conditions on all 4 planes of existence.
Say he says 'sinusitis' as one condition.
(1) 'What have you used your sinusitis for?' (2) 'What have you
used for your sinusitis?'
If he doesn't understand that question, you can make it as wordy
as you want until he does understand it. If YOU don't understand
the question, get your pc another auditor.
(1) 'What have you used your sinusitis to solve?' (2) 'What have
you used to solve your sinusitis?'
(1) (2) PROBLEM COND - SOLVED BY - SINUSITIS - SOLVED BY - SOLUTION
Sinusitis starts off
(1) being a solution condition and then becomes (2) a problem
Conditions, problem conditions, and solution conditions, exist
on all 4 planes of existence: physical, emotional, mental, and
spiritual. Sinusitis is the physical aspect of the condition.
Find out what the emotional aspect is. Find out what IDEAS are
associated with the sinusitis. Find out what feelings of irresponsibility
go with the whole thing.
Conditions do not have to be just in your body, but can and do
exist across all 16 dynamics and all the interactions between
them. Body conditions are just one aspect of the parent/child
game that has the most visibility at this time, probably due in
large measure to the money made by the aspirin and medical drug
companies providing chemical solutions to your spiritual problems.
These solutions then become problems, as your pc will quickly
attest to in session.
You can ask your pc,
'With respect to your sinusitis,
'What effort have you done?' 'What effort have you withheld?'
'What emotion have you felt?' 'What emotion have you withheld
feeling?' 'What idea have you had?' 'What idea have you withheld?'
'What responsibility have you admitted?' 'What responsibility
have you withheld admitting?'
Word them as you wish, and by all means change the tense of the
questions from past to present and even future tense as you see
fit. Ask your pc.
You should also run the 8 flows of forgetfulness on this, because
not only do his own overts and withholds affect him, but so do
all the O/W's of others in his environment.
'With respect to sinusitis,
1.) 'What have you done to a Child as a Parent in a past life?'
1.) 'What have you withheld from a Child as a Parent in a past
2.) 'What has a Parent done to you as a Child in this life?' 2.)
'What has a Parent withheld from you as a Child in this life?'
etc. I presume you know the rest by now, if you don't, flunk.
Once a condition, like sinusitis, is flat, go on to the next condition
that your pc is interested in. Your pc will continue to give you
new conditions as he remembers old ones he momentarily forgot
about, and he will also realize anew that certain things that
he had just always accepted as being part of being a human being
on Earth are really dire straights that ought to be audited out.
A common one is, 'being mortal', 'being in a body', 'can't remember
my past lives, or inbetween lives, or even this life back to the
crib.' I mean if he can't remember sucking on tits or a bottle,
he really is in bad shape. Also any 'Black 5' condition or inability
to make mockups.
Any case can be opened brutally with,
'What unwanted conditions do you have?' 'What have you used them
for?' 'What have you used for them?'
The purpose of this is to get the SOLUTION/PROBLEM aspect off
the CONDITION, at which point the pc can vanish the condition
by making it again, because there is no longer a vested interest
in having it (solution) or not having it (problem).
Remember the SOLUTION aspect came first, THEN it became an unwanted
PROBLEM to him. All a solution condition is, is a WANTED condition.
All a problem condition is, is an UNWANTED condition. Since thetans
love problems, many solution conditions are actually wanted problems.
They become problem conditions when they become unwanted problems.
He can't get rid of the problem when it crosses from wanted to
unwanted, because he fails to recreate the WANTING of it, he just
slides into NOT WANTING it, and so gets stuck with it.
You can get rid of anything by making it again. The catch is you
have to do it in the right order.
A pc can create pain. It will only persist after he stops making
it if he denies having made it in the first place.
A Grade I, problems release, should be able to recognize the source
of problems and make them vanish. This means at its extreme, that
he should be able to mock up and unmock conditions at will in
his body and his surroundings, consider them to be problems or
not at will, and then mock up other conditions as solutions to
his problems, until they too become problems to him. He should
be able to ruin his Grade I at will and come back in and get it
audited out all over again!
If he has a problem with money, ask what that is a solution to.
No one in the Church has ever attained Grade I.
It is unlikely that anyone on planet Earth has attained Grade
I, Permanent Cert.
Eventually your pc will run into DANGEROUSNESS on his track. He
will know for certain that you and him are beginning to tread
where Angels dare not go, and he will wonder if he should progress.
The primary way to limit a thetan is to make him believe, or for
him to make HIMSELF believe that something out there or in here,
is more dangerous to him than he is to it. People have spent billions
of years getting the pc to accept that he is more dangerous to
them than they are to him, so he had better limit himself if he
wants to be acceptable to the population at large.
Once they have the pc so limited that he can't be dangerous to
anybody, they tell the pc that there is something over there that
is SO dangerous he had better not go near it for everyone's sake,
but that for a price they will help him stay safe and protected
in their confines.
It's a con game, and probably the oldest one in the book. You
run it out as usual, by getting the pc to own up when he did it
to others either before or after it was done to him.
Just how dangerous is a thetan? The answer is open, because NO
ONE has answered it yet. This is a bottomless pit that your pc
will make enormous gains on if he has the presence to audit it.
If he doesn't, he will fall into it, become it, and dramatize
it, probably on you.
You will find your pc considers there are things too dangerous
to know, look at, feel, do, think about, communicate, etc. Also
things too dangerous to NOT know, NOT look at, etc.
One way to get at this is simply the brutal way, for example,
ask your pc,
((The following are worded as Listing Questions, but I don't think
Electra meant them to run as Listing Questions, so reword them
as you think proper.))
'What is too dangerous to .........'
Say he says, 'well its too dangerous to look at certain things.'
So then you run,
'What is too dangerous to look at?'
Let your pc list out all these things that have been too dangerous
for him to look at.
Say he says, 'evil eyeballs looking back at me!'
So then you run,
'Tell me about the danger of looking at "evil eye balls looking
back at me." '
(1) 'How is this a solution to you?' (2) 'How is this a problem
(1) 'What have you used this to solve?' (as a solution) (2) 'What
have you used to solve this?' (as a problem)
Run this until your pc is less hot on the subject of 'evil eye
balls looking back at me.' Keep listing for and running this on
other things too dangerous to look at, until the pc is less hot
on the danger of looking at things. Then take up anything else
your pc considers 'too dangerous to ........'
Your pc wants to be dangerous. The only way to be safe, is to
be so dangerous no body would want to come near him. He has wanted
to be dangerous to his parents, the government, the enemies of
the land, his bullies, his teachers, the physical universe, the
Devil, GOD, animals, girls, boys, you name it, there are lots
of things he wants to be dangerous to. He can be as dangerous
as he wants to be, and in fact he IS exactly as dangerous or undangerous
as he has chosen to be.
There is nothing more dangerous than a full OT.
Ain't that sweet.
There is a point however where he can be TOO dangerous to things,
even in his own estimation. No one will play with him if his every
So run the following with him,
'Who or what have you wanted to be dangerous too?' 'How dangerous
would you want to be to them?'
You will eventually find that your pc considers that he is the
most dangerous thing there is to himself and others. This is total
responsibility AND IRRESPONSIBILITY kicking in at the same time!
He's pissed, man, at what he did to himself. He sees he has all
this ability to do himself in, but he is wondering if it was such
a good idea to use it.
He sees that it is all just him, making his own bug a boos, and
he gets into a 'well I am ABLE to, but would I be WILLING to?!'
It is one of those endless bottomless pits of 'just what would
I be willing to do to myself?' He is trying to see his future,
by out inventing the horrible condition he finds himself in, in
Many pc's wonder if they will ever escape from this universe,
to them it may be FOREVER. They wonder what others are or were
willing to do themselves. Maybe he will escape, but maybe others
chose a harder game, one they will lose forever.
It sure can seem that way, and there is a lot of fear and horror
associated with free wheeling responsibility. The problem here
is not absolute power, which the pc does have, but with WILLINGNESS.
Just how much is your pc willing to do himself in? Is he willing
to do himself in forever?
Your pc will have tremendous ARC Breaks on the subject of what
OTHERS have been willing to do to themselves. It knocks the socks
off his sense of total responsibility. He figures 'NO ONE would
be willing to do THAT to themselves, BUT THERE THEY ARE, therefore
they aren't totally responsible for their condition, therefore
I'm not either'. Remember, what others do to themselves is part
of your condition. They are doing it in your dream after all,
right? You had to let them in. Would you let someone in your dream
who was going to destroy themselves forever on a lark?
Thus your pc has a problem with freedom and total responsibility.
If he gets free, he will be able to do himself in again, like
he did last time (he is being audited, no?) and if he does himself
in again, maybe he will do it worse than before and NEVER get
Thus, being stuck in this universe, as a no-case-gain-worm-ona-
stump, can be, for a while, a safe solution to the problem of
what he would do to himself if he ever got free and was able to
make another game for himself, one he might NEVER get out of.
This attitude of course keeps him in this game forever or for
as long as it continues.
Thus those with an eye to humor and wisdom might conclude that
one way a pc could stick himself in a game forever, is by making
himself SO AFRAID of sticking himself in a game forever that he
chooses to hold on forever to the game he has, so that he never
gets that powerful again.
It's a joke of magnitude that only an OT could appreciate.
Or be willing to do to himself!
In fact, it takes a tremendous amount of power to keep an OT in
a game for long, he has to be holding on to it VERY HARD, and
what better way to get an OT to hold on to a game forever than
to convince himself that he may lose everything if he loses the
hold he has on the game he is in.
Therefore, this is no small matter, its got to do with HOW the
OT got this game to persist for as long as it did. He just didn't
want it to end, at all costs. Too many friends here or some such
He wasn't willing to have the game end for himself and leave every
else behind forever. So he had to find some way to stay. Making
himself terrified of getting out was one way that seems to have
The subject of willingness therefore is a big subject to your
pc. It is the solution to all things, but also can be the biggest
problem your pc has in session. He needs to be willing to make
things again in order to vanish them, but he is afraid once he
gets back his total willingness, he will THEN make something he
can never unmake.
Of course ANYTHING can be unmade by just making it again, that's
sort of a safety release on this or any game, so the only way
he could create a game he could never get out of, would be to
hide this basic truth that exercising willingness to make things
AGAIN vanishes them.
So you see he CAN get out of any game he can create, but he may
set it up so that he doesn't know how, and he does that only because
he doesn't want the game to end. Not quite yet.