((Editor's comments in double parenthesis - Homer))
EXM 43
What Is A Psychosomatic?
Copyright (C) 1992 A Voice of the Free Zone (Electra)
Redistribution rights granted for non commercial purposes.
A psychosomatic is any chronic unwanted condition in your body,
heart, mind or soul caused by chronic restimulation of engrams.
Psychosomatic conditions are caused by engrams brought into play
to justify and restrain regretted DEDS or dramatizations. A DED
is an unprovoked or accidental overt act you committed against
another. A dramatization is acting out what someone else did to
you in an earlier engram.
A person with no regret will have no psychosomatic conditions.
A person without any psychosomatic conditions is either Clear
or in the middle of a full blown dramatization without any restraint
or regret. In this case, since he is doing to others what was
done to him, he is as far from clear self determinism as he can
get and probably could be labeled psychotic. He is perfectly happy
and comfortable murdering people overtly or covertly and being
very smug and self satisfied about it.
Therefore watch out for the being who has no chronic unwanted
physical, emotional, mental or spiritual conditions. They are
either clear or gone.
Some Churchie Clears are Gones. They usually apply for management
positions in the Church. Often they are dramatizing OT III. Anyone
who isn't an OT III is certainly dramatizing OT III somewhere.
Such a being's intention is to overwhelm others as they themselves
have been overwhelmed. Unless of course you align with them in
their efforts to overwhelm others, in which case they treat you
like a king. Thus they act like huge vacuum cleaners collecting
to themselves vast congregations of overwhelmed beings whose only
escape from overwhelm is to overwhelm others or else convert them
to their own methods of overwhelming others.
Sort of a growing cesspool of overt acts with a whirlpool at the
center of the Church.
A Clear has no engrams to dramatize, or perhaps they have kept
their engrams around as a conversation piece. The point is they
are not dramatizing them. They can not be provoked into to doing
to others what was done to them. Further their engrams are not
charged and remain as fully inspectable analytical memories to
cherish.
Initially all engrams are bad in that they lay down an area of
the memory filled with pain and unconsciousness. The unconsciousness
in the memory prevents it from being easily analytically inspected.
Once an engram is pulled into play, the being no longer is aware
of it and the pain and unconsciousness in the engram can cause
the being to dramatize it unwillingly. The engram kind of pokes
you until you act it out. If you can take on any valence in the
engram but your own (pain) you can then feel what they felt rather
than what you felt during the incident. This helps you escape
the pain of the engram poking you.
That usually means getting murderously mad or some such thing,
because that is what they did to you when you received the engram
you are now dramatizing.
For example, someone gets murderously mad at you for taking his
girl friend. He storms in one night and runs you through with
a sword. The engram contains three valences. You who are suffering
death, he who is feeling rage, and the girl who is weeping over
in the corner. If you use this engram for what ever reason, if
you pull it into play, you will be constantly feeling the pain
and unconsciousness of dying impinging on you. To avoid this,
all you have to do is go into one of the other valences in the
engram. If you become the guy who killed you, you will feel murderous
rage all day long and will probably take up killing people who
look at your girl wrong. But at least you won't feel like you
are dying, get it?
So pulling engrams in on yourself is a very dangerous proposition,
and usually causes more trouble in the long run than it is worth.
Since most engrams of importance are death engrams, dramatizing
one of these out of valence can get you electrocuted for murder.
Ever wonder how you made it this far in this life without getting
put on death row? Well, you are doing an excellent job of holding
a whole bank full of death engrams at bay.
Death engrams in bodies lie on top of earlier whole track electronic
and electric shock engrams, so you can see what the psychiatric
and legal bozos are dramatizing with their electroshock and electrocution
therapies for the insane and the criminal.
They used to take bodies blind folded and beaten, and wrap them
around tightly in rope and tie them on all four limbs with chains
2 inches thick and hang them like a crucifix from the walls and
ceilings. Then they would pump amperes of current into the body
for DAYS, never quite letting it die, all the while SAYING things
to it like 'you will obey, Jesus died for your sins, praise God
almighty, you will go to hell if you are bad etc.'
Somewhere around day two the body went into a permanent slow murderous
rage and finally quieted down into an apathy so sad to see, hoping
to die. Starving and beaten, they would take the being off his
electronic cross and let him back into society to function as
a 'normal being'.
Often he would take up religion immediately or apply for work
at the state offices and become one of the people who did these
things to others.
Most people in this society have been through his kind of punishment,
sometimes for many lifetimes in a row, and now that they are on
Earth, they are happy to live once and die once and perhaps go
to Heaven if they are good.
Their basic feeling about life is they can't wait to die, so they
create wars to help them get to Heaven forthwith.
Or they become people who torture people and animals for Religion
or Science, or sometimes just for fun. Have you ever tortured
anything for fun? Why?
This mechanism of valences explains why the worst thing you can
do to a person who is dramatizing is to break his dramatization.
That means stop it cold. By using the engram and dramatizing it
out of valence he is bringing it into full restimulation. But
he is not feeling his side of it. If you break the dramatization
and force him back into his own valence by stopping all dramatized
action, he will suddenly and precipitously suffer his own pain
in the incident. This can kill him, because in the incident he
died or worse.
Thus parents are very bent on not letting the child stop their
murderous little dramatizations. They might die and they know
it, and they have to 'stay alive for the kids'.
When a being regrets a dramatization he tries to stop it mid cycle.
Thus 1/2 of the psychosomatic condition is caused by the in-valence
pain of the engram halted in mid dramatization. The other 1/2
of the psychosomatic pain is caused by the further engrams the
being drags in to justify and restrain his dramatization.
Thus all psychosomatics contain two pains in one.
His error is as follows. He gets provoked and dramatizes an engram
in punishment and vengeance and then feels sorry for it. That's
the regret following the anger. Rather than just put it away,
he JUSTIFIES what he did by pulling in another painful incident
that makes it more right that he dramatized in the first place.
The more bad things he can show were done to him, the less regret
he needs to feel for his anger even if those bad things had nothing
to do with his anger.
He then further uses these new incidents to limit himself and
restrain himself from getting angry again because he knows it
was wrong even though he is pretending it is right.
Not all anger is wrong. But he is very concerned about a moment
when he thought his anger WAS wrong. In fact he may consider that
it ruined his career as a human being.
People often get murderously mad at people they love deeply, because
the other party is acting criminal at the time. Thus children
wish off the most brutal things on their parents and then regret
them a moment or years later when they see how bad off their parents
really are.
So a being who has gone through one of these anger/regret cycles
is in the following conundrum. He has admitted he was wrong and
wants to stop doing it. But rather than just be done with it,
he makes the error of trying to make what he did RIGHT, and THEN
STOP doing it so he doesn't have to live with having been wrong
for the rest of time. He says to himself 'I will make what I did
right just this once, but then I will NEVER do it again!'
Unfortunately by making what he did right, he has to sort of keep
doing it, because by never doing it again he is admitting it was
wrong to do. Thus he keeps in chronic restimulation what provoked
him in the first place to remind him that what he did was right,
which constantly pokes him into doing it again. But he doesn't
want to do it again because he knows it IS wrong to do. So he
is constantly on the verge of doing it and yet always restraining
it. And THAT is the anatomy of chronic restimulation of the bank.
The way out of this mess is to admit what you did was wrong and
be willing to live with that for the rest of time. Not all anger
is wrong, it's ok to make a mistake, even if it's with anger.
You are not the only one, and any memory can be as-ised once you
see you set it up to have a fall.
Thus willingness to have been wrong is a being's only saving grace.
This puts the present dramatization out of self restimulation
for good, and thus the need for the remaining engrams to justify
and restrain the dramatization also vanishes.
This is called a RELEASE in Scientology. Once you release a being,
you can then proceed to erase his engram bank so that he is never
prone to dramatize it again and get himself back into the same
mess. And
THAT's a Clear.
THE NO SYMPATHY SANDWICH
NO SYMPATHY, 1.2 on the tone scale, is the last overt attack tone
before the being goes quiet on his rage into Unexpressed Resentment
at 1.15.
There is something called the No Sympathy Sandwich. You dramatize
No Sympathy at someone. You regret it, recognizing you were wrong.
You can't stand the thought of living with this error for the
rest of time. So you find something MORE they did to you that
justifies your No Sympathy. You go back to feeling No Sympathy
for them. Thus the No Sympathy Sandwich has the following anatomy.
No Sympathy - Regret - Justification - No Sympathy The record
of this is contained in clear detail in the being's time track.
There is definitely a moment of deep regret there, even if it's
only for a millisecond, those sad eyes of who he ruined are looking
right at him and are recorded in total detail and crystal clarity
in his time track, but then he pulls in the false justifier and
snaps back into No Sympathy as if nothing ever happened to break
the continuity. He is trying to pretend that the regret and justification
part of the sandwich never happened, thus he will be hell bent
on hiding that part of his track from others. This is a withhold.
It is also the reason he looses his telepathy.
He doesn't want others to see his pictures or his mind, all those
sad eyes you know, because then they would know the truth about
what a cad he had been.
So he separates himself off from others on the thetan plane, and
walls himself in with a big wall of hideous blackness so others
can't see in. If they try to see his pictures they will just find
a wall of appalling No Sympathy looking back out at them! 'How
DARE you invade my privacy!' So no one will dare look in. Of course
he can't see out through his own blackness either! So no one can
read minds any more and auditing is hard as hell.
When you finally get over this stuff, you can see other thetans
again directly because you are willing to have other's look into
your pictures, so you can look out to their pictures. You may
see only blackness covering their pictures though because they
are still doing the same thing you were.
If they put up a picture for you to see though, you can see it
too.
If you are willing to have others look in, you can look out.
Anyhow once you can do this you can audit others telepathically
without an E-meter. That's what OT III and BT's are all about.
You get to audit a thousand pesky little body thetans out of THEIR
No Sympathy Sandwiches!
Electra