The Deck That No One Likes Seeing Crypt: 1x Roland Bishop (4) dom 1x Courtland Leighton (4) dom 1x Aleph (4) dom 1x Sarah Cobbler (4) dom 1x Francesca Giovanni (4) dom 1x Ignatius (4) dom 1x Laurent de Valois (4) dom 1x Ignatio, Black Priest (4) dom 1x Shane Grimald (4) dom 1x Peter Blaine (4) dom 1x Ingrid Russo (4) DOM 1x Gloria Giovanni (4) DOM Library: 14x Dominate 20x Scouting Mission 15x Bonding 14x Seduction 9x Absorb the Mind 9x Deflection 9x Wake with Evening's Fresheness
And here we have the type of deck that gives no limit card games a bad name. Sure, it isn't that effective of a deck, and can be foiled in many ways (the least of which is having all the Dominate skill cards Sudden Reversaled), but you play this around someone who is iffy about no limit card games, and they are going to be scarred for life.
This is a quick, relentless bleed deck that hits the ground running. Based on somone's Crypt Machine deck (I don't remember off hand who's designed that deck), and originally conceieved as a deck with 15 each of 6 different cards in it, this was tweaked to this fairly effective version.
Get out a vampire with inferior Dominate, put a skill card on her, Scouting Mission at superior to get out a second vampire for half cost. Next turn, do the same thing with both vampires, and get out a free vampire. Once you have 4 vamps out quickly and cheaply, you can start the incessant +1 stealth, Seduction backed bleeding. A bit of untap, bounce, and minor combat defense (Absorb the Mind using the outferior dom skill isn't neccessarily more effective than simply using Dodges, but there is no reason at all to not use the Absorb the Minds) round out the admittedly single minded deck. The two vampires with DOM are in the deck simply because they are efficient--don't get them out first, as they can't Scout down.
I could use Govern instead of Scouting Mission, but I like the nice math of the Scouting Missions, I like that I'll never risk getting Archon Investigated, and I like reducing the amount of damage that a waward deflected bleed will do.
It is a rather effective deck, built mostly out of commons (the Seductions, I think, are uncommon), that is quick and dirty, and generally either gets shut down completely (due to bad shuffle, Sudden Reversals, quick Rush combat, or reliable +1 intercept and untap) or sweeps.
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