CASTING AGENCY The argument that this is a two terminal universe, and that one therefore needs a second terminal to recover from it, arises from the idea that one's aberrations are the sole result of one's interactions with other beings, or other terminals. Thus it is asserted that the auditor acts as the other terminal so that the pc can abreact against him while seeking the true terminals in his bank that are at the source of this aberration. However I believe that *ALL* aberration has Flow 0 as its basic on the chain. If the being created his condition without help, as something he did to himself, it makes sense, if he audits from a top down perspective, that he can unaberrate himself as long as he goes for the Flow 0 incident and doesn't get lost in a whole mess of later on the chain Flow 1, 2's and 3's. Now the hard part of course is finding the Flow 0 incident, most people will be caught in a total preposterousness at the idea. Their attitude is "Who me? Choose?! Hah!" This is the Wall of Preposterousness. So they are going to lose from the word go. They need dual auditing until they can own up. But even those who know they chose, will still have a problem ferreting out the Flow 0 incident. One of the more powerful solo processes that I have come across is 'casting agency'. LRH called it 'put an intention into that object'. I never understood that wording, but I do understand casting agency. Agency is causal action. An Agent is a cause of. Being able to perceive agency in others is necessary to inter relate to them and to take responsibility for them on a pan determined level. You will never be able to project intention into another (make them intend) unless you can first cast agency into them. They gotta have living self awareness and cause before they can intend with that cause, you see? When you cast agency, you assign cause to another as an act of causal creation yourself. That means they have cause in your universe because you CAUSE them to have cause. And you have cause in their universe because they CAUSE you to have cause. Casting agency is a two way street. One can cast agency into people, places and things, even universes. Agency includes livingness, self awareness, intention, and causal efficacy. You can either cast agency into that you see they already have, or you can cast new agency into them that you don't think they have. You can pick an object, like a glass on a sink, and say "Cast some agency into that glass". Get the pc to picture the glass as a living knowing being, who is mocking himself up AS a glass for a reason. Then unfold and elucidate those reasons and whether the glass's desire to be a glass on a sink, and what it wants for its future as a glass, is being violated, opposed, supported, enhanced or degraded by things as they are.. This is highly creative processing, and gets right at the core of beings making other beings, and taking responsibility back for other beings, both their existence, their self awareness, and the causal influences that they originate and emanate. The E/P of casting agency is able and willing to cast and uncast agency, that means the being can no longer get stuck in someone else's overwhelming agency or it's absence. Getting stuck in someone else's overwhelming agency usually leads to going out of valence into that other agency as a low toned effort to enforce self determinism at all costs. "Well if I can't have what I want, I will want what he wants as he has already got it!" The absence of overwhelming agency or an inability to create some for one's own edification might at first glance seem like a good thing, but has its own negative long term consequences, in that it results in being unable to make a really hard game to win. Being unable to cast overwhelming agency into others also means when he runs into someone with more agency than he does, he will tend to succumb to it. While doing this process, the pc will run into his Nemesis One. Nemesis One is that 'other' agency that has been the most problem to the pc, and has him the most bonkers on "not being able and willing to be here". He is trying to be anywhere else but here, but his Nemesis One just keeps following him around, as he is glued to it. He will also dramatize his Nemesis One periodically to get relief from its pressure on him, thus he becomes a Nemesis One to others whom he dramatizes on. They then become his Nemesis One back again as they extract their revenge on him. The sole reason the pc is unable to cease closing terminals with his Nemesis One is his failure to cast it's agency. He granted it more beingness, existence, self awareness, intention, power and ability that his own, and he granted it incomprehensibility of intention. He made it DIFFERENT than him. So now there are two kinds of things in the universe, things like him and things like this other thing. He couldn't figure out what could have, would have or should have created that thing. Certainly not him or anyone else he knows! This creates an ARC Break with Source, and results in what Adore calls Sin Song, to sing another source done wrong song. Thus you have a total irresponsibility for condition, namely the condition of Nemesis One and his own juxtaposition to it, which results in a compulsive effort to exteriorize from the space of the Nemesis One. This is the 'can't get out of here fast enough'. It's not just an effort to get out of the space of the Nemesis One, its an effort to get out of the All-That-Is, wherein lives the Nemesis One. This is also a total failure to hold one's position in space and LOCATE the Nemesis One where it is, and invite it IN to the game so to speak. This failure to make more of it ends in a total interiorization into that very space, once you give up and seek to find haven and sanctuary in the arms of the enemy. There is peace in the thought that one day no one will ever be able to confront you. You become what you fear most if you lose to it. The primary loss was one of casting agency, it made you, and you could not, would not and should not make it. These failures by the way are not accidental or born of flaw. They are fair chosen with full awareness of the consequences and high appreciation for ludicrous demise. The design of this conflict is one's Gift of Love to Existence. Nemesis One by the way is not just some other enemy. Nemesis One is the being's Opposite in all respects. If you list for what the being thinks he is, he will at the same time list what his Nemesis One isn't and visa versa. You will find some really hot items doing this. Hair raising in fact. This process can be soloed by those who are Sovereign. It may not be auditable dual because the auditor BECOMES Nemesis One during the process. If he doesn't, the pc is not casting the agency of Nemesis One widely enough. :) Homer ------------------------------------------------------------------------ Homer Wilson Smith News, Web, Telnet Art Matrix - Lightlink (607) 277-0959 E-mail, FTP, Shell Internet Access, Ithaca NY homer@lightlink.com info@lightlink.com http://www.lightlink.com