08/30/10 Monday 3:41pm EST GAME ROLES Many universes consist of games. These universes are space-time game streams. Games consist of 5 layers of involvement. 1.) Game creators 2.) Game players 3.) Game pieces 4.) Game umpires 5.) Game spectators. Each of the above can be broken, not functioning right. Thus we have 1.) Game creators and Broken game creators 2.) Game players and Broken game players 3.) Game pieces and Broken game pieces 4.) Game umpires and Broken game umpires 5.) Game spectators and Broken game spectators. Games generally are formed of teams and thus are built around an innate pecking order of command and control. Broadly speaking game beings can become broken in two different ways. One, they can be broken in the play itself, a solider in the field gets hit by a bomb and ends up permanently in the hospital. He is out of that game for a while. Spectators get hurt all the time in car races etc. Two, they can break themselves, the same soldier in the field gets sick of his high command whose moral compass seems to be backwards, and one way or another the soldier renders himself useless so he can't be in the game any more. Generally a being has one role in any particular game, but he may be trying to play more than one role in the same game which may or may not lead to confusion, consternation or disaster. A being can be confused as to which role they are playing. He may think he is a piece when in fact he is a broken player, he may think he is a player when in fact he is a broken piece. That said, every person is involved in many different games in life, in all different roles, he is thus a complicated constellation of game creator, player, piece, umpire and spectator according to the game he has his attention on at the moment, which is probably more than one. For example a commander in chief may be a main game player in a war, and under him he has his generals to whom are delegated authority to make their own moves. As such each delegate becomes a sub player under the main player. Just so the generals delegate to captains, sergeants, lieutenants, and privates. Although the private apparently has no one under him in that particular game, and thus is the ultimate piece, he will be found to be creating, playing, umpiring, being a piece and spectating in many bigger or smaller games of life, along side the one he is playing in the war. And even as a private, he still has his own free will to determine what should be done at a local level to forward the purpose of his main player, and thus he operates as a micro sub player even while being a piece. The piece fair chooses the player he wishes to serve, and the player fair chooses the game creator whose game he wishes to play. Each role has free will to operate as they kind. Thus although the piece is 'taking orders' from the player and serves the player's broader purposes, such apparent subservience is fair chosen, and the piece is also free to generate orders for himself in the direction of those same purposes. We say apparent subservience because the player is actually subservient to the piece's desire to play for him. Without pieces, the player can not play. Thus the piece idolizes the player, and the player worships the piece. If a piece bones up on his skills, devotion, vigilance and attention to be ever ready to act on behalf of his player, the piece's life can be greatly rewarded by the player. We call this being on purpose. The reward is feeling good and having strong reason to get up in the morning. If the piece goofs up in his game play, his life can be made to deteriorate by his game player, and eventually the piece will take to messing up his own ability to operate in order to get his game player to leave him alone. If you can't find reason to get up in the morning or are chronically sick, near dead or dying, you might want to consider reopening negotiations with your game player or find a new one. Game players can be pretty rough on game pieces even when they are going well. Devotion keeps the piece aligned with his game player, even if the game player is more broken than not. The game creator doesn't give a damn what the piece does, the game player does. Thus the ultimate God is not a God of behavior, but the game player immediately senior to the piece IS, where behavior is translated to performance in the game. Thus the player will tend to judge the piece according to the fruit of his tree, and forgive pecadillos accordingly. The umpires judge game players, not game pieces. Umpires report to the game creator or owner at the time. No one judges game creators except themselves and their cohort peers with whom they may be in some kind of competition for admiration. Game creators are author's, game players and pieces are characters. Virtue for the creator is not virtue for the creature. Virtue for the author is not virtue for the character. A good story contains both good and bad characters. The rehabilitation then of any being in any universe is the rehabilitation of all game roles from broken to fully operational across all games in all universes the being is involved in as creator, player, piece, umpire or spectator. Sometimes in order to rehab the broken piece, the piece has to roll up his sleeves and rehab his broken player. And likewise the player may have to rehab his broken game creator. In the meanwhile the umpire is off having a beer at the pub. Everyone will get around to him eventually too. Homer ------------------------------------------------------------------------ Homer Wilson Smith The Paths of Lovers Art Matrix - Lightlink (607) 277-0959 KC2ITF Cross Internet Access, Ithaca NY homer@lightlink.com In the Line of Duty http://www.lightlink.com Mon Aug 30 15:45:32 EDT 2010