YOU 7 ORIENTATION POINT AND SYMBOL You are an orientation point. And orientation point is non dimensional, eternal and stationary, because there is no created space or time in which to move or come and go. An orientation point creates and manages illusions of space, time and symbols projected in your own eternal substrate. Symbols exist in relation to their creating orientation point. A symbol has mass meaning and mobility, and ultimately refers back to the orientation point for its existence and reason to be. A symbol can have many different orientation points of different seniority, even orientation points that are actually symbols, but which act as stationary eternal source to a being. A childhood home can be an orientation point for a being, he always knows just how far away from home he is and in what direction. A symbol defines where it is, and why it is, relative to its various orientation points that it considers senior to itself. A body is a symbol, it has mass, meaning and mobility. Although an orientation point is fundamentally eternal and non dimensional, it can create consciousness of dimension, space and time, and create and place symbols into that space and time. This is Q1 of Scientology: Thetan can create space and locate objects in that space. (The Q's are pre-logics, meta meta philosophy.) This space and time is virtual, but can be made real enough to get involved in. An orientation point can become a symbol in its own mind. An orientation point can do this. It does this by first creating some space and time, then placing a symbol in it. At the same time, the orientation point creates another symbol, claims the second symbol was created by the first symbol, and then claims itself to be the second symbol. Thus the orientation point is claiming to the first symbol, "You are my orientation point, you created me, I exist because of you and relative to you, and you give me purpose for being and operating." At that point the orientation point has assigned away its fundamental eternality and motionlessness to the first symbols and the space and time that contains it. Thus the orientation point, now pretending to be a second symbol himself, can move around inside the space and be a player in a game. Or a ball, depending on its mood at the time :) But in any case he keeps a wary eye on his local orientation point, lest he become 'lost'. This is called the space time flip flop. The orientation point is still and eternal as there is no space or time for it to move in. It then creates some space and time and objects in that space and time, still maintaining its own existence out side of space and time. The orientation point can move that space time around and put it anywhere it wishes to, and it can create other spaces and times and put them anywhere it wishes to in relation to each other. Thus the orientation point remains motionless and eternal, and can move spaces and times at will. At this point all of space and time are a symbol, as are all the individual objects in that space and time, having mass meaning and mobility. Then the orientation point takes a dive into one of its own created spaces and times and becomes one of the objects in it, such as an atom or cell or a rock or human body depending on how evolved the space time has become. In becoming a symbol, the orientation point has assigned eternality and stillness to the space time it now resides in. Space doesn't move, its still, because 'there is nothing outside of space', the only things that can move are time and things inside of space and time. At first the orientation point knows it is doing this, casting source onto created symbol. But because the orientation point is now playing at being a symbol itself, the symbol that it has elected to be its orientation point (space time, or some big object in it such as God) starts to act on its own determinism. Somewhere down the line the elected orientation point will do something that the symbol considers unfair or unjust. But the symbol will remember that it created the orientation point and thus take reponsibility for it's errant behavior, "I created you thus I am responsible for all that you do, could you please get off my toe." "Thanks." A little later however, and the symbol starts to think "I created you, and you treat me this way, shame on you!" Even later "I created you, now I regret creating you." Even later "I had nothing to do with creating you, where the hell did you come from, I am going to spend the rest of eternity trying to destroy you." At every layer of descent the being becomes more and more a symbol in his own mind and less and less an orientation point. Pretty soon orientation points have such a bad reputation in his universe, he wouldn't become an orientation point if it were forced on him. Thus the being descends from God to Rock in a few thousand million game cycles. The being has become PTS to his own orientation points, they are suppressive to him, and thus he becomes a Potential Trouble Source to himself and those around him. In general beings will not maintain a level of nobility higher than that of the universe they consider created them, so pretty soon you find the being acting more and more suppressive in order to deal preemptively with the suppression coming at him from others and his own elected but disowned orientation points. The being is natively very big, probably size doesn't even apply at the height of true eternality, but just below that before he decides to create anything, he is just God awful huge. Maybe a couple thousand universes across. Thus the first orientation points that he chooses to create and cast source upon are also huge. He has to make himself smaller than they are in order to maintain the illusion that they created him, rather than he created them. With every new orientation point that he casts into a symbol larger than himself, he makes himself smaller and smaller. Eventually he finds himself really tiny amongst unimaginably large spaces and times in which he could get absolutely lost forever. That was his intent. He enjoys playing games more than creating them, so he will create games so big no one could ever have created them, so he can play them to the end of time. But accumulating postulates to the effect that postulates don't work, that he didn't create the condition he is in etc, eventually lead him to a point where he can no longer win any games at all. He may like playing but only if he doesn't know whether he will win or lose. As soon as he is betting he will win or lose, he begins to lose interest. It's that 50/50 mark that fires the soul and keeps him extroverted into the play at hand, rather than complaining about the game. So when he finally gets down to thinking he is certainly going to lose any game he plays, he won't play any more, and then he is out of luck and out the tubes as a being. The way to rehabilitate this being then, is to clear coming in, as the way out is the way in. He came in by being an orientation point, creating spaces, times and symbols in them, and then casting his own qualities onto the symbols to make them the orientation point, the creator. The bigger those symbols were, the more unmovable and eternal they seemed, the better this ploy worked. In this way he became in his own eyes, a symbol with mass, meaning and mobility mostly spent running in the night trying to hide from his endless omnipresent unmovable enemies. Eventually the fun is lacking for fun is not knowing if you are going to win or lose, thrill. The way out then, is to get the being to spot his various orientation points, and their suppressiveness to him, until he can take back his postulate that they are eternal and stationary, and he is temporal and mobile. In particular he needs to take back the postulate that they created him, rather than he created them. ((Take back is probably the wrong word, he doesn't want to fire God, he wants to take responsibility for hiring God, and then continuing to let Him be God for a while. He has to get back to doing what he was doing anyhow, only consciously.)) Every time he spots a created orientation point and takes back its eternality and stationariness for himself, he contacts and begins to reoperate the fountainhead of source as himself. Of course what he will do with the recovered ability is create more friendly orientation points to cast source upon, so he can go back to having fun as a symbol again, until it decays all over again. The purpose of Source is to cast Source upon Not Source. We don't really want to turn a rock back into God again, but we do want to help rocks know how to once again make themselves into better rocks by operating the Godhead inside them, and which they are, by casting it outside of themselves, and have fun in the process of doing so. Thus the process of aberration is Orientation point -> Symbol. The process of clearing is Symbol -> Orientation Point. Run, "Spot an orientation point." "Spot a symbol." Or if you are into orthodoxy, "Spot NO orientation point". "Spot SOME orientation point". "Spot NO symbol. "Spot SOME symbol. E/P, End Phenomenon, facility with fun, thrill and romance. Thrill is the effort to get lost, romance is the effort to get home, and humor and High Halcyon are bemused relief on the verge of time. Homer ------------------------------------------------------------------------ Homer Wilson Smith The Paths of Lovers Art Matrix - Lightlink (607) 277-0959 KC2ITF Cross Internet Access, Ithaca NY homer@lightlink.com In the Line of Duty http://www.lightlink.com Sun Jul 6 23:14:07 EDT 2008