CLEAR AND OT A Operating Thetan is a conscious unit. Clear is a spiritual state free from aberration. Aberrations are other determined thoughts, emotions, and efforts that result from pain and unconsciousness stored in the being's time track, which are not appropriate to present time, and are damaging to the life of the preclear. There can be acute aberrations, moments of insanity born of anger, hate, and no symapthy or even regret, and chronic aberrations which persist through the whole life of the being, including physical somatics (pains), crippling conditions, and other disabilities on the spiritual, mental, emotional and physical planes, including chronic illness of many kinds. The time track is erased by first removing all the force, pain and unconsciousness from the recordings by direct viewing of detested moments, and then when the time track is fully clear, it can be erased in its entirety leaving the person with no recorded memory of his history. Memory then results from direct pervasion of the past. OT People tend to think that clear is a gradient on the way to becoming OT. In fact CLEAR and OT are two completely different subjects. There is no BECOMING OT, everyone is an OT at all times. OT's have two operating modes called Creator and Creature, Author and Character, or Game Creator and Game Player. The basic purpose of an OT is to create games of limitation, of freedoms, barriers and purposes, and then to jump into them and play them for fun, either with or without awareness of having created the game (or bought it from another), or of self incarnating as the player. Like an arcade game writer or Author, they create characters with abilities and limitations, give them goals to strive for and barriers to attainment, and then they don, take on, these creations and play them as if they were actual. Happiness is the overcoming of not unknowable barriers towards known goals. Happiness is in the chase. The chase creates time and persistence for the dreamtime apparencies of matter, energy and space. When games are no longer fun, it is time to become the Creator/Author again, and redesign a new game for youself. This is a lot easier than trying to continue the existing game by acquiring super natural powers so you can break the game rules and win by cheating against an overwhelming enemy. Games become no longer fun mostly when the chances of either winning or losing are too high. It's the not know on the matter that generates thrill. Remember a game that is won is lost, you need a new game. A game that is lost, is also lost, again you need a new game. Happy havingness then is having a game to play, that still needs or demands playing, usually with full awareness of who created the game and who chose to engage it. But sometimes not, some games are more fun if one simply wakes up into them one day in the middle of the enemy coming over the hill (mother), and having to hit the floor running. One can then spend quiet times musing about 'What's it all about?' In otherwords, where am I, how did I get here, and where am I going? You see he KNOWS the answers to all these questions, but sometimes the game is such that it would ruin the game to know. OT's in creator mode are often expected to have supernatural powers like telekenesis, but a being who can create a space and time, put a table in it with a marble on top, is very unlikely to be interested in proving that he did so afterwards, let alone move the marble in violation of game rules as a game player. If you can put the marble there with your will, you can move the marble with your will. If game rules allow for telekenesis, then the marble will move when it is time, but breaking game rules wakes everyone up from game player mode into game creator mode ahead of schedule, kind of like calling 'Portal!' on the Enterprise's holodeck. Other game players HATE that. Yes, life is a holodeck dreaming that it is not. Consciousness exists, physical universe is pure hallucination including the brain. The 'why' exceeds most people's imagination, mainly because creator mode is somewhat alien to creature mode, and what is virtue for the creator is not necessarily virtue for the creature and visa versa. A 'good' Author will create 'good' stories consisting of good and bad people. A story with only good people in it, would be boring to the point of self termination. Yet if a character were caught creating bad people, he would be drawn and quartered. Kind of the way most people feel about God. It's not OK for someone to have done this thing to someone else, but it is OK to have done it to yourself. Thus goodness in an Author and goodness in a character are not the same thing. Characters in fact fear authors for just that reason, they worry about being part of a 'good' story, sometimes the good die young. But the good also live forever, and in the end, because no one judges anyone but one's self, only the good end up in hell for a while, because only the good feel guilty. So its an interesting world out there, much more interesting than our parents taught us. CLEAR Clearing has to do with aberration. The primary source of aberration is carrying around a time track, which is a spiritual facsimile recording of everything that one has done, and experienced. The problem with the time track is it records the FORCE which impinged on the being at the time of the recording and the pain and unconsciousness. Thus when the being reactivates a recorded incident on the time track, the recorded incident can FORCE the being along, with pain and unconsciousness to do, think, feel or say something. The time track itself is a fair chosen creation, it had its purposes at the time, perhaps to control the being during times of extreme danger when the analytical mind could not think clearly. But the utter idiocy of the thinking that takes place when the time track is commanding the being is far worse, and has ended everyone up in the soup they presently find themselves in today. It's all fair chosen with the twinkling of an eye, but its a long slippery slope getting here, so you won't find a single moment of responsibility for the entire mess, but many of them. A time track is a recording of everything that has happened to one, particularly moments of pain and unconsciousness. The moments can restimulate during similar dangers in present time, and when they do, they offer to the being 'solutions' to his present predicament. These solutions are taken from the winning valence in the past incident that is in restimulation. Somewhere in the past you are bugging someone, and they hit you over the head with a stone and kill you. They are the winning valence in the recording. Sometime in the future, someone is bugging you, and the past incident comes over you and almost MAKES you pick up a baseball bat and knock the brains out of the other. There is a moment of choice in there though, when the present being thinks 'well this looks like a good idea', WHAPP! More often in civilized society these things happen at the level of words and emotions, which similar results. Maybe words can't kill, but they can kill a relationship. Also such events are often regretted, and thus the being loses faith in his own ability to deal and stay cool, and he doesn't understand anymore that he is getting long ago solicited 'help' from his time track, because his time track is buried in unconsciousness and pain which only reaches out to 'help' him determine what to do under moments of extreme stress and danger. At some point in the child's life, the continuous stress of living around other aberrated people will result in the child CHOOSING an incident in which he lost or was hurt, and begin to 'wear' that incident full time. Such incidents usually have a golden ally then them, someone who defended the being during the original recording, against the contra survival forces doing the child in. So you get the hero, villan, victim triangle, where the being was a victim, the golden ally was the hero, and the villan was the bad guy. Father is beating up on child for spilling milk, mother is trying to fend him off... Mother is sticking knitting needle through fetus to abort it, and aunt rushes in to stop her. Psychiatrists are giving mother electric shock treatment while unknowingly pregnant with early fetus. Spirits move in to protect the fetus from the waves of electricity. Sometimes a person can be his own golden ally from a past life. Pregnant mother is trying to commit suicide by hanging, her father rushes in and stops her. She has baby, father dies of old age on same day, he comes back and takes over new baby body. Baby grows up haunted that he will never find his one true friend that he has been looking for all his life. It's him from his immediate past life. Normally when such a sympathy incident comes into play, the present time being will choose the valence of the winning villan, but if that doesn't work well, he will choose his OWN valence of being a chronic victim in order to entice others to become the golden ally again in present time. His computation is if he could just be the way he was when he was last defended by the ally, the ally will materialize and come to defend him again, or he might get someone else of similar sensitivity to surrogate for the original ally. At first it works, then it doesn't, then the guy is stuck with the incident in chronic restim, because he has failed to confess the ploy. And since the incident contains numbness and unconsciousness, he won't remember either the incident when it first occurred, or the choice to use it, let alone the choice to forget about it later. Thus you have your work cut out for you when trying to clear a human being. Being unclear says nothing about whether one is an OT or not, all uncleared beings have a time track, and that time track will 'help' them whether the OT is in creator mode or creature mode. An aberrated creator mode being can be a real liability to have around, for he starts to write BAD stories, rather than GOOD stories. However enough lift up into the top layers of creator mode will raise the being above his time track where he can work with it directly unaffected by it. Word clear the above until you understand the difference: Good story, bad story Good character, bad character. When clearing a being you need to get at the first moment of murderous intention, anger and no sympathy, That's his worst valence, and its source will be found to be in his most detested part of his time track, the part that most never happened. If he is aware of it, it ain't it. If he keeps his NO INCIDENT in place in present time he will feel fine but tend to dramatize murdering things once in a while. If he begins to wonder what's up with the blood trail, and starts into SOME INCIDENT, somatics will turn on that will murder him. He is in a moment of BEING murdered, so when he flips back into valence he feels like he is dying. Run "Who or what are you still trying to murder, kill or destroy." Or get him back to creating NO INCIDENT. That will chill out the somatics real fast without knowing anything about the incident. He lost his class during that one, no more Mr. Nice guy, no more friends with the universe, no more you are my brother, nope, your skin will wear nicely draped on my wife's back. But mixed in with all that murderous intention is regret, sometimes he murders the wrong guy, some times the sad eyes of his victim really get to him, you can feel sorry for anyone if they are doing bad enough, and eventually he forms a murderous intention towards himself and his own murderous intentions. Then you got an unauditable ball of mental mass, the guy is at odds with himself. To BE or not to BE? To KILL or not to KILL? To KILL *AND* not to KILL? As long as he is stuck in an indecision on these matters, he will be spiralling downward in life. This state kind of parks him as an OT in the creature mode, because he dares not have any power that could be used to harm anything or write further bad stories. Thus it is generally considered that a person needs to be cleared first before one can work on getting them back into Author mode again in order to better design their life's game. Of course there is so much bad that comes from the aberrations of being unclear, that just getting cleared will improve all but the most crazy OT's life. But crazy or not, once cleared, any OT can start rewriting better stories for himself and his game mates, even stories in the wild beyond, the undreamed dream come true. So charge the guy at least $100/hour to get him out of his ball of mass, BUT GET HIM OUT OF IT. Don't pansy around with this stuff, or he will one day start to target you. The greatest danger of auditing a murderer or worse someone who has been murdered, is getting murdered, and that's everyone. No one has a track free of murder, and everyone has wished murder off on so many others during this and other lifetimes he can't remember it any more, and attempted murder counts as murder. So you all have some clearing to do. Homer ------------------------------------------------------------------------ Homer Wilson Smith The Paths of Lovers Art Matrix - Lightlink (607) 277-0959 KC2ITF Cross Internet Access, Ithaca NY homer@lightlink.com In the Line of Duty http://www.lightlink.com Thu Apr 17 20:11:38 EDT 2008