THE DESCENT OF A BEING A being has a hard time staying in any particular space time game stream. This is because he retains awareness of his intention to enter and partake, his own invitation to himself. One distraction, he takes his attention off his creation, and the dream is gone. The only way to stay in a while for long is to forget that one chose to enter, and become quite sure that one had nothing to with entering. This creates a violation of sovereign desire, a hysteria to get out and to never come in again. This suffices to keep one in, which was what was intended, to stay in. The vector to come in assumes one is out. The vector to get out assumes one is in. One can not become cause by being an effect, and one can not get out by postulating that one is in. So should one be apathetic about being stuck in? No of course not, he WANTS to be stuck in. He doesn't need to get out, he needs to recover his desire to be in. Then of course he will get out :) This isn't meant to twist your brain, trying to stay in is what twists your brain. Being out is easy, being in is almost heart breakingly impossible. Look what you had to do to yourself just to stay in. Thus if you are having a hard time getting out, you are up against how almost impossible it was to stay in. The problem lies with intent. The guy WANTS in, so one doesn't audit him on his screaming to get out, because if you do he may get out, to his dismay, and then he will just want in again. He won't in fact let this happen, to keep him in session you have to audit him on being better able to stay in WITHOUT getting out. The truth is the more he dives in, the more out he will be, he will be diving further in FROM a further out starting point, and will be operating both being out and being in at the same time with a very wide span between them. That is very different than being collapsed in wanting to get out. Instead he will be staying in on a create, create, create being in, rather than on a stuck in persisting like a rock wanting out. Once he is in, and wants out, he is facing the wrong way (out) to get out, and thus he becomes more stuck in while facing out. Wanting out says you aren't out! Bye bye freedom. Wanting in says you are out. Wanting in PUTS you out. Desire and its concomittant postulates are CAUSE. Just consider the Chinese finger trap. Freedom results from wanting and moving in. Crucifixion results from wanting out. It is the flinch of wanting out that turns pleasure to pain, beauty to ugly, and light into stone. Why else would anyone WANT to get out? There was a beauty to it. The being WANTS to get stuck in, he wants it on automatic, he WANTS the game and mystery of where am I, how did I get here, and how the hell do I make sure I never return. The only way he can stay in without waking up every time he sneezes, is to want to get out and NEVER come back. It's the forever nhat makes it work and the mystery of why he is in that kills his responsibility, his invite, and thus turns him around so he is looking to get out, which sticks him in. Looking out puts you in. Looking in puts you out. A thetan can only stick to the bottom of the tone scale, so when he first comes in, he dives for the bottom real hard in the hopes he will stick and stay awhile. Top level beauties about doing this, cement the stick. So the minute he comes in, he has to turn it around and claim he wants out. Then he can stay in trying to get out for the rest of time, sinking further in all the while. This works like a dream, no pun intended. And that's a good thing. The minute he tries to stay in, he will get out. But he will have lost his game. Remember havingness is in games. He won't be happy, as he will have lost his dream and co action with all his friends still in the dream. Oh man is that sad. It's like leaving EVERYONE behind FOREVER. Eternal peace just can't make up for it. Yet. So let's summarize. A being wanting to get out will be stuck in. A being wanting to get in, will keep falling out, unless he can quickly turn it around into wanting to get out once he is in. This is the original wall of fire at the entrance to universes. He came in and the wall of fire was bad enough to make him wish to get out forever more and NEVER come back. Trying to get out he sank below the wall of fire and is now a "What Wall?" case. The wall of fire remains a NO EVENT until he honestly tries to come in again and be here. Then watch out. He thinks he wants to get out but this desire gets its power from the original desire to come in and stay for a long time. All auditing is never in the direction of getting out, but in the direction of recovering his desire to come in, TO BE HERE. Then he is free again to stick himself in or out as he desires in present time. Recovery of the ability to get out depends on recovery of the soveriegn intention to come in. Coming in puts one out, as one has to be out in order to come in. Whether one stays out depends on whether one changes one's mind about coming in after getting out. One can stay out and go do something else, but in general most don't. Many have gotten out many times just to come in again locking the door even harder every time. It's just too sad to leave one's friends behind. People think that getting out is worth something, maybe everything. Truth is staying in and enjoying it here is worth more. Much more. "Tragedy and travesty, romance and sin, miracles and majesty, that's where I've been. Miracles in majesty, romance and song, tragedy and travesty, that's where I've gone." It's just so sad to escape back to total peace and safety while all one's glorious friends are still in the dream called Hell and High Water. "Safety is hell and high water via eternal omni awesome peace." If wanting to come in put you out, just how dangerous can coming in be? The being can't get lost, can't go anywhere, can't be destroyed, what greater safety can there be then, regardless of what nightmare he is engaged in at the time. These dreams however are only for a while, very long whiles, but never forever in time. Hell forever is a violation of sovereign desire, a violation of eternal friendship. God is friendship. All wars are with your friends, your brothers and sisters. Disownership FOREVER of a family member, no matter how badly they have behave, is the only crime. The goodness and badness of God, of the High US, exceeds even our owm imagination and acceptance and surprise levels. Thus we get upset with our fellow man, and try to separate from him forever. This is our only hell. Trying to make nothing of too much good or too much bad forever. The being is friends with his nightmare, this is the goal of auditing, to restore that friendship, but not so much that he wakes up. If he's gone from the world he can't pay you. So the fall of the being from the top to the bottom is well designed, and well arted. Adore calls it artful dodge. "The Source of all suffering is the fair chosen adore operation of Cool, Class, Halcyon, SinSong, Thrill and Romance, via Living Majestic Intelligence and Proud Fancy Free Faithlessness of Grand and Excalibur Design." Fair chosen means you desired and chose it with full awareness of the possible consequences, in general if not in specific. Desire is sovereign. Sovereign means you want it, you got it. Adoration is operation, if you adore something, operate it. High Cool is Eternal Omni Awesome Peace. Majesty is eternal good humor born of master of songs of sin and hidden joy. Majesty is the sovereign desire that desire not be sovereign for a while, the impulse of the Imp soul towards humor, master of jest. J.O.Y means J.O.K.E's on you. J.O.K.E. means Justice Of Kindship Excaliper. J.E.S.T means Jokes of Eternal Self Treason. J.E.S.T means Justice of Eternal Self Truth. Class is an attitude that all should live forever and be my friend (outside of time.) SinSong is to sing another Source done wrong song, sinsong is not sin as long as it is just song. This is the story (song) written by the Author, to whom it is always just song until he incarnates as character who takes it seriously to heart (sin). Thrill is the effort to get lost. Romance is the effort to get home. Miracle is the undreamed dream come true. The soul just didn't see this one coming, and can't have it because it's too good to be true. Halcyon is bemused relief on the verge of time. Pride is agent, pride is vision of potential because pride is source of potential. They never told you that one. Pride is the raw quality of the fabric of existence. Fancy free faithlessness is faithlessness allowed to run wild without restraint of the fancy (imagination). Doubt of sovereignty is self casting. Caliber is the worth of souls. Calipers measure caliber. The caliper of the caliber of souls is the questions they have asked and the answers they have rejected. Excaliber means without worth. Excaliper means without measure, worth beyond measure. Justice of caliber is the kind ship Excaliper. In a world where someone must hurt, all need is for justice of excaliper kindship. Humor is the only kind justice you will ever need, for ever for real. This thing ain't called a religion for nothing. Excalibur is the two edge sword of excaliber and excaliper, and all other operating dicoms in existence. The sword is stuck in the star rock of your mind by your own present time operational wizardry. A wizzard is anyone who is a wiz with the sword. A King is anyone who can free and wield the sword of Excalibur for themselves and for others. King Arthur was able to pull the sword from the rock because he was willing to put it back in again so that others might try. The others were not so willing and so couldn't pull the sword out at all." From Adore. Now let's take a look at this from another easier perspective. At the top you have the fact that admiring communication will vanish all created conditions of existence. This is because enough admiration puts one beyond a need to DO anything to change the condition, it is beautiful as it is. Thus it gets as-ised and vanishes. It's the need to DO something about something that is considered unadmirable that creates a persistence. You can't get rid of something by saying it's there and I don't like it so I am going to change it! On the other hand if you say 'I like it and wish it would stay", it won't. Don't worry, be happy, you can always make it again and again and again. Forever vanishing, forever being recreated. You can always HAVE something, but automatic PERSISTENCE of things indicates you don't want them. Timeless admiration without intent to change will vanish anything. Timeless admiration means you don't want it to vanish, and thus it will. This is the love-sadness of all creation. You CAN always make it again and keep it around that way. (Watch out for the day you told yourself "I'll never be able to make another one of that one!") In otherwords you can't get rid of anything until you have found it worthwhile. This is not a matter of adding significances of justifications as to why something unwanted is 'really good', which in fact just make it worse, but more a matter of releasing significances that make it bad or unjustified. Significance alloys pure adoration with abhoration and pain. Adoration is simply the top of admiration. Thus addded significances cause persistence. "As one can accept and be content with things as they are, they will not exist, that is absolute". -LRH PXL Resignation is acceptance with expectation of persistence. Humor is acceptance with expectation of vanishment. Adoration of operation is a bit of a joke, because if you adore it enough, it won't be there to operate. You have to dislike something just a little bit in order to get it to stay around long enough to want to protect it to the end of time. Eventually of course your dislike for its persistence will build and you will end up wanting to destroy it forever. Beyond creating something, continuing to operate it after it is created is usually an effort to get rid of it, and failing that protect it. and thus you get a persistence. It's a love hate relationship. You love it because it is beautiful and needs you, you hate it because it is fragile and precious beyond repair. So we come down from this rather high place to the first problem. The problem persisted due to a fair chosen refusal to communicate with it's various parts with sufficient admiration to cause it come apart and vanish. This was not a mistake, this was a PLAN. This was the design of persistence. The problem resulted in overts or harmful acts to 'solve' the problem. The overts were regretted justified AND restrained creating a state of overwhelm. This is why we say ORs don't run, only ANDs run. Justifcation make the overt right, AND restraint make it wrong. Best of both worlds, he gets to be not guilty for having done it in the first place, and he gets to make sure he never does THAT again because he put an overwhelm in place so he can't. OT III freedom from overwhelm means freedom from regret, restraint and justification. Such a being is of little help and too dangerous to those still stuck in tar. Justifications lead to time reversal called deds and dedexes. "You deserved what I did to you yesterday because of what you did to me just now." Justifications also create black holes, as NOTHING that can be done to you today can ever justify what you did yesterday, yet the being keeps trying to find, suck in and pull in bad things done to them until the being is a ball bearing rolling around the drain the hell. Bad things happen to everyone, but only stick to the guilty, they don't heal. No one is dishing out karma, but what goes around comes around, and if you have a need for it, it will stick to you forever more. One audits the need to release the overwhelms. We may all be bozos on this bus, but there are no innocent chronic victims. The overwhelm acts to both justify and restrain, also to drive into oblivion, thus creating co excused withholds. "I won't complain about what you are doing to me now, if you won't complain about what I did to others earlier." That's why past lives are gone, occluded by co excused withholds between parent and child or thetan and body or something and something in this life. If you can't remember what your mother did to you as a son in this life, try auditing what you did AS a mother to your son in a past life. If you can't remember what you did as a son to your mother in this life, audit what your son did to you as a mother in a past life. Oblivion is the make break point on the case. Above oblivion the case is naturally floating upwards if allowed to do so. Below oblivion the case is floating downwards if not prevented from doing so. Such withholds of regret, justification and restraint are then missed, causing a being to develop ARC breaks, upsets, withddrawal of and from affininty, reality and further degradation in communication with others and himself. All ARC breaks stem from missed withholds. This leads to desires to gain and give sympathy, make self and others right and wrong, and make guilty through computations that are neither sensible nor useful. One will find the Golden Ally and Golden Foe in this area. However one needs to run being the hero, villain and victim around and around to get at it. Failure to handle the above leads to corruption, temptation and seduction and disintegration of ability to handle power, which results in no power. "List ye now the reasons why you should not have power." This leads to dramatizations of seriousness, importance, permanence and pain, namely FOREVERS. And this leads to changing sides on one's own goal streams. Eventually one is totally opposing one's own basic purposes in life. And that leads to becoming a tar ball swirling around the drain to hell in the hypocrisy whirlpool. "If the Jews keep it up, they are gonna become Christians. "If the Christians keep it up, they are gonna become Nazis. If the Nazis keep it up, they are gonna become Sweet Old Ladies. And if the Sweet Old Ladies keep it up, they are gonna become Jews again. "Eventually all become marbles on the thetan plane." - Adore Homer ------------------------------------------------------------------------ Homer Wilson Smith The Paths of Lovers Art Matrix - Lightlink (607) 277-0959 KC2ITF Cross Internet Access, Ithaca NY homer@lightlink.com In the Line of Duty http://www.lightlink.com Wed Nov 28 23:53:11 EST 2007