.ll 72 .fo off .co on .ce ((Editor's comments in double parenthesis - Homer)) .ce THE REASON FOR GPMS .ce FAF - 6 .ce 19 March 1990 .ce Copyright (C) Flemming A. Funch .ce Redistribution rights granted for non commercial purposes An all-knowing being who wants to play games is presented with a couple of problems: - How does one make something unknown so that one can have fun finding it out? - How does one make something persist long enough to have fun with it? The solution to both is Alter-Isness. One has to change the truth, one has to fabricate some lies. The Alter-Is has to be complicated enough to fool the being himself, at least partially. ((Just how complicated this needs to be is possibly also determined by the being's own direct postulate!)) He has to invent a tricky mechanism that he doesn't immediately see through. To make a postulate stick he has to make up a sufficient amount of misdirecting alter-is so that he is comfortable about letting it persist and so that he has a lie he can work with. The GPM structure looks a lot like just such a structure of lies. At the bottom of a GPM is a postulate, the postulate that one is trying to cover up or not take responsibility for by having a GPM. ((The Bottom of the GPM is the base root of the GPM, the furthest away from present time. The top of the GPM is the latest on the chain, the closest to present time. This is where the phrase 'Getting to the bottom of it' came from.)) The terminals go through a gradual series of Alter-Is. At the top we have a Service Fac which is exactly the workable lie that was needed. One can use it indefinitely because it's origin is well hidden. And the GPM provides a "logical" story of why it came to be like that, if anybody cares to look. The top Service Fac might be "All horses sleep in beds" or it might be the physical universe, there is a wide range of workable lies. ((There is a lot of contention about the nature of Service Facs in the field. Hubbard gives the example of 'All horses sleep in beds'. Filbert says that a SF must have two parts, 'The way to survive is to be a Free Loader and a Bum'. Hubbard also mentions postulates like 'The way to survive is to die.' This last one can apply to someone whose GPMS have as one of its terminals 'A Martyr'. The being in the martyr phase believes that the best way to survive, which to him means to have a better world to live in, in his next life, is to die in this life and make his cause known and rally people around it. Thus a being who might have the goal 'To Live Forever' at the bottom of his GPM, will have the goal 'To die for a cause' at the top of his GPM. He is dying in order to live forever. Many a suicide can be handled by asking them what kind of immortality they hope to gain by killing themselves. It doesn't have to be a personal immortality they seek. They will have long forgotten the original goal. Once they spot it, their desperate effort to get it by killing themselves will cool off. It will have come from a postulate that says 'The way to live forever is to die' or some such thing.)) The use of beingnesses and opposed forces is a very effective way of creating a persistent alter-is. As long as one holds those subjects as true one can be subjected to such structures. To handle the issue for good one would not only have to trace back the structures and find the postulates behind them. One would also have to remove any dependency on beingnesses or double terminals. GPMs are only one of many possible structures that could cover up postulates. They might or might not have to be handled in a certain order. The structures can of course be other-determined, self-determined, or pan-determined and they would work differently depending on their origin. They would always be intended for Alter-Isness though. Beyond handling the structures is the handling of the need to have an Alter-Is at all. The postulates found under alter-is structures don't necessarily look like truth. They are actually just as likely to be silly illogical nonsense. The being knew the truth from the start. There would be no reason to try to get the truth to persist. What you want to persist is generally a pack of lies. But, of course, all lies take their power from the truth. And the highest truth is the Static. And the Static can make whatever it wants the truth. ((Flemming is being figurative here. Actual Truth is actual truth and is Absolute and Immutable. Any being though can descend down into 26.0 'Apparencies are Reality' on the tone scale, and create 'truths' and realities that are very true for him. These created truths and realities are actually lies based on alter-isness of the original Truth. As such they persist until the As-isness is once again regained. Hubbard actually turns this into a 3 tiered system. At the top is Native State or Truth with a capital T. It is the state of no creation, and no persistance, and probably no awareness either. Although you will find contention on this matter from various people. In the next state down the being is aware and has created a mockup of something. This is the state of original creation, the first postulate, the first posted beingness on the color form wall, and it is an as-isness and so does not persist if left to itself. This state is called NOT KNOW, because the being doesn't know anything ABOUT the mockup yet, he hasn't invented any significance to assign to the mockup. The third state down, the being ASSIGNS to his created mockup a significance, for example that it is an ASHTRAY and that it is USED to hold the ashes of cigarettes. This action of assigning significances to mockups lowers the being from NOT KNOW to KNOW ABOUT, and is it self the act of alter-ising the orignal mockup which was originally created significance free. This alter-isness is enough to cause the mockup to persist, because in truth it is not an ashtray it is just a mockup. This is what a lot of beings don't get. Mockups are made FIRST (AS-ISness) and significances are assigned to the SECOND (ALTER-ISness). Thus you get the following scale, NATIVE STATE TOTAL KNOWING AS-IS NOT KNOW ALTER-IS KNOW ABOUT NOT-IS NOT KNOW ABOUT Total knowing at the top is not meant to mean the guy knows everything in the sense of know about. It means he is ABLE and WILLING, he KNOWS HOW TO create things, but it is all potential and completely unmanifest. It's like you know how to drive a car, even if you aren't driving one and aren't even thinking about it. He doesn't know ABOUT anything yet, because he hasn't created anything to know about! The being descends from Native State and potential creation into actual creation of a mockup, a mockup which he doesn't yet know anything about. It is just a color form with shape and size, but no significance, purpose, or use has been assigned to it. This is an AS-ISness. If he leaves it here, and does nothing more, the mockup will vanish and he will return to Native State. If he doesn't leave it there, the being can then place on the mockup the various ideas and significances that falsify what it really is, namely his mockup. He says, 'Oh yes, I know what that is, it is an ashtray given to me by my Uncle Milton, and I use it to hold my ashes, and as a paper weight, and it is fragile and made of glass that comes from South Africa and it cost him a lot of money so I ought to take care of it', and so forth. You see, it's total nonsense. It's a MOCKUP! Postulates are AS-ISnesses. They are posted beingnesses, just color forms we put up on the color form screen. They fade or vanish unless assigned false significances to give them USE. The primary false significances that we assign to mockups have to do with ORIGINATION, where they came from, CAUSAL RELATION, how they effect others things and are themselves effected by other things, and USE, what purpose they serve. Considerations are the significances that are assigned to posted beingnesses. You post two mockups, one looks like an ashtray and the other like a cigarette. If you leave it there, both will vanish. So you then CONSIDER that the first mockup IS an ashtray and that it is USED to hold your cigarettes. You see you are assigning causal relation to two objects that actually have no causal relation at all because color form can't effect anything, except your ability to see it. That is all color form can do, make you see it! A color form of an ashtray can not hold ashes, color form is not solid. Even when you have the whole thing mocked up and persisting quite well, the ashtray still isn't really holding the ashes or the cigarette even though the ashtray feels solid and the cigarette clearly doesn't fall through the ashtray. Even if you hit yourself over your head with the ashtray and give yourself a bump and a pain, that doesn't prove anything! You can do the same in a dream. It is all just hooked together very conveniently to make it look like there is external cause and solidity and other beingness. The whole idea is to get your color forms to look like they have some sort of real independent existence outside of their mere color formness. The TRUTH is that the ashtray is NOT actually solid, any more than an image of an ashtray is solid in a dream. It is just a mockup, but as long as we consider these things to have solidity and their own cause, why then we can continue to have them have effects on each other and ourselves, and we can have a game.)) Flemming