Axiom 10 Process References Tape: 5701C03 "The Reality Scale in Action" Description The Reality Scale begins at the bottom with no awareness of a communication, an intention, a line, a terminal, an agreement or a postulate. None of those things exist at the bottom of the scale. Let's go over those things again that don't exist at the bottom of the scale: No line exists. No terminal exists. No agreement exists. And no postulate exists. This is the Reality Scale, stated from the top down as follows: Reality is at first merely a postulate. It is real. A reality can be. Immediately below that is an agreement. An agreement can be. It can exist. If a person is stuck at that position, he doesn't believe that reality can occur because of a postulate. He thinks all reality is agreement. Reality is not a reality without an agreement on reality. Now, we go down one more step and here for the first time we must have something to be. We get conviction and reassurance of a reality by a terminal. I'm afraid there is no reality that isn't a terminal at that level. No reality without a terminal. The idea of walls must be accompanied by a wall. The idea of a man must be accompanied by a man. We have to have the conviction, the proof, the evidence. At this level of terminal, for a person to realize he is being talked to, it is necessary to talk to him out of a terminal. Then he knows it's real. If he's talked to without a terminal, he gets upset. Two terminals, one speaking to the other, back and forth, make a communication at that level. But it has to be two terminals and there's a space between them. It's almost impossible to talk about communication without talking about reality. The Reality Scale matches up with the Communication scale. Let's sink a little bit further downscale, and we get an intolerance of that space and a necessity to have a connecting link between the two terminals. Therefore, a telephone conversation where the wire itself was totally visible would be more desirable. And sure enough, we find people who can call people up and be real factual, but cannot face the other person and be factual. He's got to have a connector. The other person's too far away standing there three feet from him! As we go downscale, we get this nice solid wire between these two terminals becoming a substitute for the terminals. So we get actual reality consisting of: the line. Now we've got lines and there are no terminals. The terminals disappear and as the terminals disappear, at the same time, the line is getting plainer and plainer. You will have people tell you all about the lines that run all over the room in the bank. But there are no terminals among them. Anybody can find points on his time track where this condition has existed, where the line was real but the terminals weren't real. Almost anybody can be run up and down the track and lines can be found which have no termination. They just end in nowhere, but they're good solid lines and they end in nowhere. Don't think of this as a very fantastic mystery because it's not much of a mystery. It is just the Reality Scale expressing itself where the terminals could not be confronted but the line could be substituted. So we get the phenomenon of unended lines. As we process the person, the line begins to disappear and a terminal begins to appear. Then we get a condition of a space with a terminal at the other end. That's upscale from a line with no terminal in the same incident. As a person fades out, the line becomes solid and real and factual. There is a process that can be run which demonstrates this in any bank. It is: What things in the room could have what effect on whatever designated other thing? "Find something in the room that could have an effect on the door." If you ran that on most clients any length of time, they would start to have lines show up in empty air. This category of process is called Axiom Ten processes. Processes of this character will produce line-phenomena in the bank. However, a games condition demands that you as a processor always process the person at cause and something else at effect-point. You never process a person at effect-point. Always process a person at cause-point. Processing is not a two-way flow to be effective. It's a one-way flow with the person at cause and something else at effect. So we have two cause and effect lines running here. One is from the processor to the person. The processor's at cause and the person is actually at the effect of processing. But the processor at cause always places the person at cause with the bank and the environment at effect. We have two distinct Axiom Ten conditions there: person is always at cause and the target (the bank) is always at effect, and the processor is at cause and the person is at effect of the processing. Those two cause-distance-effect things are maintained at all times. If those cause-distance-effect things are maintained at all times, then what I'm telling you about reality is tremendously germane. It is very applicable because the conditions that I am outlining to you continue throughout every auditing session that is ever given anyplace. The Reality Scale obtains in both of these cause-distance-effect conditions. And if the line appears and then a terminal appears and the line disappears, he's going upscale. But if he's got two perfectly good terminals and those turn into lines, he's going downscale. Commands "Find something in this room that could have an effect on that (indicated object). " "Thank you." This command is run over and over on different objects to end point. End Point Run the process until a realization occurs, or an ability is regained. Cautions None.