Mimicry, also R2-69 References PAB No. 46 "Mimicry" Tape 5411C06 "Nonverbal Communication" Creation of Human Ability R2-69 Description This process was developed by long-time processor and D.Scn, Jan Halpern. It is a very fine process and is recommended anywhere on the scale. Commands Throughout the process, the processor doesn't say a word. She doesn't answer possible questions, she doesn't explain in words what she wants. Under all circumstances, she makes like the Tar Baby and "don't say nothin'." She uses any gestures necessary. Step 1A: Processor stands in front of person, holding out a small object to him, until the person takes the object. The processor holds out her hand, palm up, until the person places the object in her palm. The processor immediately offers it to the person again. This is continued until without communication lag. The object should be offered to the person from a variety of positions, once he has gotten the idea: from down near the floor, or off to either side, over the person's head. The palm should be held in a variety of positions for the return of the object. Both hands may be used. Get the person doing this really fast. Step 1B: When Step 1A is going swiftly and easily, the auditor introduces a switch. After the person has just accepted the article, the processor, instead of extending her palm for its return, places her hands behind her back briefly, then conveys by gestures that the person is to offer the object to her. When the person does so, the processor takes the object from her hand, but does not return it until the person holds out his own hand, palm up to receive it. This exchange is continued until the person is offering and accepting the object from as wide a variety of positions as the processor used, and all other communication lags are flat. Step 2: The processor, just having accepted the object, makes a gesture that this part is over, then deliberately puts the object down where the person can see it, stands back, and indicates that the person is to pick it up. When the person picks it up, the processor gestures that he is to put it down again anywhere he likes in the room. The instant the person does so, the processor snatches it up and puts it somewhere else. This is continued until the processor and person are racing around the room, seizing the object as soon as the other's fingers have let go of it. The object isn't necessarily placed in a different spot each time. It may be picked up and put down again in the same place, but it must be handled each time. All sort of tacit rules and understandings will probably develop while this is being run. End Point This process rehabilitates the sense of play; validates nonverbal affinity-reality-communication; short-circuits 'verbal machinery', lets the person position matter in energy and space and time; gets the person up to speed, murders 'there must be a reason' for doingness; processes both processor and person equally, and besides, it's fun. Cautions None