Take a Walk - Exhaustion References Problems of Work, Chapter on Exhaustion Tape: 5609C01 "Third Dynamic Applications of Game Principles" Description The principles of extroversion and introversion have many ramifications and, although "Take a Walk" is almost laughable in its simplicity, there are many more complicated processes in case one wished to get more complicated. However, in the main, "Take a Walk" will take care of an enormous number of difficulties attendant to work. Commands There are no set commands. This process is very easy to perform. When one feels tired on finishing his work, no matter if the thought of doing so is almost all that he can tolerate without falling through the floor, he should go out and walk around the block until he feels rested. In short, he should walk around the block and look at things until he sees the things he is walking near. It doesn't matter how many times he walked around the block, he should walk around the block until he feels better. Naturally, there is a limit to this process. One cannot work all day and walk around the block all night and go to work the next day again and still expect to feel relieved. But one should certainly spend some time extroverting after having introverted all day. End Point Run the process until a realization occurs, or an ability is regained. Cautions None.